Tilt Ball

Tilt to roll. Find the hole.

A ball, a board, and a hole that only opens once you have collected every star. Three hundred and ten of them, in your pocket, with no connection needed.

Move your pointer across the board to tilt it.

Google Play coming soon App Store coming soon
310hand-checked levels
3ways to play
21balls to earn
0servers, accounts, logins

Three kinds of board

Each one asks something different of the same simple control: tilt, and let physics do the rest.

110 levels · 11 chapters

Classic

Hand-placed obstacle courses that teach you as you go: single walls, then sliding blocks, spinning windmills, one-way gates, bumpers, ice and teleport pads.

Starts gentle, ends unkind

100 levels

Maze

Every maze is generated and solvable, from a roomy 5×5 up to a tight 11×11, cut into eight silhouettes — square, diamond, cross, ring, circle, triangle, hexagon, hourglass.

The later ones bite

100 levels

Explore

Open fields several screens wide and tall. The camera follows your ball and the rest of the board is yours to find, stars and hole included.

Room to get lost

Something new every day

Fresh boards that are the same for every player, generated from the date rather than fetched from anywhere.

Daily challenge

One board a day that never appears in the catalogue — a compact hazard field, a shaped maze or a long expedition — with an objective attached. Finish it to keep your streak alive.

Weekly set

Seven boards every Monday, ramping from a warm-up to a grand finale. Clear all seven before the week turns and the set pays a bonus.

Bumper Frenzy

A twenty-second break between levels. Fling the ball into a field of bumpers and keep it alive: every hit climbs the multiplier, and sitting still bleeds it away.

Race someone

Two balls, one board, first into the hole.

A friend in the same room

Two phones connect straight to each other over Wi-Fi or Bluetooth. No server, no account, no internet — your opponent shows up as a translucent ghost rolling the same board you are.

  • Either player picks any level of any kind
  • Finishing beats running out of lives; stars break a tie

Or the house

No second phone needed. The built-in rival plans a real route through the board, takes the stars, occasionally slips, and paces itself against your own best time.

  • Rookie ambles and fumbles often
  • Rival keeps you honest
  • Champion beelines for the hole — expect to lose

Make it yours

Earn it by playing. Nothing here is behind a paywall.

Balls that play differently

Twenty-one of them. Twelve are pure finishes, from silver to solar. The other nine change how the ball behaves: a football holds its line, a basketball springs off walls, a beach ball floats over the first hole it would fall into, a magnet pulls stars in from further away.

Boards, angles and difficulty

  • Four board finishes: Classic, Workshop, Neon and Frosted Glass
  • Play flat overhead or in full 3D perspective — same physics, your choice
  • Hard mode: one life, a countdown, and a flame badge on the tile
  • Race the ghost of your own best run on any level

It stays on your phone

No account to make, no server to talk to, nothing to sync. Your stars, coins and streaks live on your device, and the whole game works in aeroplane mode. The one exception is advertising, which is explained in full in the privacy policy.